Not every bad generation deserves another generation.
Sometimes the problem is tiny.
Sometimes the source image is wrong.
Sometimes the entire shot is fundamentally broken.
The useful skill is knowing which one you are looking at.
Fix when the core shot works
A shot may be usable if:
- action is correct;
- identity is correct;
- composition works;
- only a small removable problem remains.
Examples:
- clip is too long;
- first second is dead time;
- audio timing needs adjustment;
- one transition can hide the weak ending.
Do not rebuild good work unnecessarily.
Return to the still when the visual foundation is wrong
If the animation source already has:
- wrong character;
- bad pose;
- incorrect prop;
- broken hand;
- wrong location;
- poor composition;
animating it again may only produce a moving version of the same problem.
Fix the still first.
Regenerate when the core motion fails
Examples:
- character performs the wrong action;
- identity morphs badly;
- body becomes unusable;
- object interaction makes no sense;
- background collapses;
- camera movement destroys the composition.
Do not spend ten minutes editing around a shot that never worked.
Change the instruction when the failure repeats
If three generations fail in the same way, another identical attempt may not be the best next step.
Simplify.
Instead of:
He jumps from the stairs, spins, grabs the backpack and lands.
Try splitting the action.
Or choose a different source pose.
Repeated failure is information.
Protect approved shots
Do not regenerate a whole scene because one shot failed.
Keep what works.
Replace the smallest broken unit.
This is one of the biggest advantages of a shot-based production process.
Use three labels
FIX
NEW SOURCE
REGENERATE
That makes review actionable.
"Something feels weird" does not.
Where MyToonMaker fits
The platform should reduce unnecessary resets by keeping the production broken into reviewable units.
At publication time, Codex should show the actual live regeneration/revision flow.
Keep Building.
